Friday, October 31, 2008

Cel Shaded Goodness



The re-texturing and re-rigging of the VF-1 is complete. Alls I gots to do is set up the transformation to GERWALK mode from FIGHTER and from BATTROID to GERWALK. Save out those animations, reverse 'em, and then I'll be set. Mostly. Importing and exporting FBX files is a little wonky on account of the IK targets, but I should have that cleaned up shortly, as well.

Tuesday, October 21, 2008

You wanna see what the latest in outta space is?



Just another update as I work on rigging the Valkyrie for transformation. Whenever that gets too daunting, I go back and add some more effects or backend stuff to what I've already done. Things that are missing from this sequence:
*ink outlines (need to determine best weights)
*Craft do not blur with motion through canopy glass
*Dralthi are not firing as Valkyrie passes through their ranks
*3 Raiders at end need their firing fixed (with new pflow system I extrapolated)
*Fire rate for Valk needs to be adjusted
*Shell casings
*global lighting
*cockpit lighting
*textures need to be adjusted to accept light color-tinting
*Valk textures need to be toon-ified
*Console/Dashboard still doesn't fit within confines of cockpit

I also want to add brow raises and winks for left/right for the Rev1 model so that I have more control over facial expressions, using a wired controller.