Okay. We're back. With a brand new system that's cutting render times into tiny fractions, into like, 1/24th of the previous times. Not too shabby.
Here to celebrate is this video:
Now, I basically shifted some cameras around, and added some exhaust to the previous test render, and let 'er rip, just to see how long the renders took. Previously, each angle took all night, with the possibility of overheating the computer and causing it to shut down. This time, render times were between 18 and 24 minutes, at one point, I used backburner to render TWO camera angles at once. Quad Core processing, people. You can't really knock it, not for another year and half at least.
Anyway. I'm excited to get back to real deal of putting this video together. Plus it's giving me practice for another CGI project I've got on the back burners (so to speak).
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