Thursday, June 19, 2008

First (public) Rigging and Skinning Test



Here, ladies and gentlemen, is the first rigging test deemed acceptable for the public at large. Strangely, a tearing problem in the left hand that had been fixed has reappeared. I'm most impressed by how the suit's folds and wrinkles around the kneepad smooth out as the knee bends. The back of the knee and the inside of the elbow are by no means perfect, but for the most part, I think this thing is working. Hoorah.

With luck, the next four characters or so should be modeled and rigged in half the time. I'm still debating whether to make custom rigs, switching to the more limited but somewhat more dummy-friendly Biped rig, or sticking with the Cryptic animation rig. The custom rig would be the most flexible, but more than likely overkill. The CrypticAR is more than up to the challenge, but skinning proved somewhat tricky. In addition, the CrypticAR has a boatload of hidden stuff floating around in the document that I'm afraid could get unruly or bog down the process. I'm considering using CrypticAR for the Tai Chi rig, but simple biped rigs for the rest. Anybody want to weigh in on this?

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